Full power of SimLab Composer from inside 3ds Max

SimLab Composer \ 3ds Max Integration

SimLab Composer \ 3ds Max integration

What is SimLab Composer \ 3ds Max integration?

SimLab Composer \ 3DS integration is a free component that gives 3DS users access to the full power of SimLab Composer from inside 3DS. It should be installed after installing SimLab Composer.

Installing SimLab Composer \ 3DS integration component will add the following menu to 3DS

 

Download SimLab Composer \ 3DS integration

SimLab Composer \ 3ds integration for 3ds Max \ Windows - 32 bit

SimLab Composer \ 3ds integration for 3ds Max \ Windows - 64 bit


Functions provided by SimLab Composer \ 3DS integration

Import 3D models

3DS users will be able to import all file formats supported by SimLab Composer directly to 3DS, this includes FBX, OBJ, STEP, IGES, ACIS, 3DM, SketchUp, SolidWorks, Inventor, SolidEdge, 3D PDF, 3D XML, U3D, and STL

Export 3D models

3DS users will be able to export current models to any of the file formats supported by SimLab Composer including FBX, OBJ, U3D, 3D PDF, and STL

Click here for a full list of supported import/ export file formats.

Export to IPad

Current model can be exported directly from inside 3DS as a SimLab Archive file (*.zim) which can be opened by SimLab CAD Viewer on IPad, IPhone and IPod touch

Transfer to SimLab

The user can transfer current 3DS model(s) to SimLab Composer, this will automatically open SimLab Composer in mini (plugin) mode. The user can use mini mode to assign materials from the material library, to change 3D PDF settings, and to create scene states.



This mode was designed to make SimLab Composer work simultaneously with 3DS.

Rendering

SimLab Composer Rendering and Animation editions enable the user to render the current model from inside 3DS

 

Rendering from inside 3DS utilizes SimLab Composer retain material capability, which means it is enough to assign rendering materials once inside SimLab Composer (plugin mode). Performing a rendering from inside 3DS after that, on the same model, will automatically reapply the materials and create high quality rendered image using them. This will make working on multiple stages of a model faster and easier..