What is Scene Building?

Scene Building Workbench

You Ask, We Answer

Why Scene Building is Needed?

  • For setting up scenes
  • For texturing
  • For lighting, from lights types and emitters defined in the scene
  • To import and manipulate 3D objects.
  • To export scenes to wide range of 3D formats.
  • For file operations
  • Lighting is perhaps the most important aspect of CG. It really makes or breaks a scene. Once your lighting is ready, you render the scene.

How Scene Building can be Done?

  • Using the Scene Building Workbench of SimLab Composer.

Why Go with SimLab Composer?

  • It makes scene management intuitive and fast.
  • Extensive support for common 3D formats.

1. Importing Scene Elements

  • It allows you to import models from a wide range of 3D formats.
  • It maintains assembly structure of imported 3D models in tree view. This enables you to select a level to work on (face, body, part, subassembly or assembly).
  • Import command enables you to combine elements of different file formats in a single scene. Import Scenes, objects and materials directly from your 3D modeling software. It support industry standards CAD and 3D file formats, such as: xaml, 3dxml, skp, 3dm, sldprt, sldasm, sat, STEP, IGES, U3D, 3D PDF, DAE, FBX, 3DS, OBJ, STL, DWG, DWF/DWFX, DXF, OSG, ipt, iam, X_T, X_P, IFC, par, asm, psm, Zim, and Sim.
  • Dynamic Link is an option that improves working with 3D design applications by enabling you to keep automatic update between SimLab Composer and the 3D design application. This saves you time and effort by avoiding reimporting the same updated model or reapplying materials and textures.
  • Share your scenes with others in different formats using the Export command. Export Supported formats include: 3D PDF, HTML, osg, osgb, ive, obj, DWF, DWG, DXF, SketchUp, 3DS, KeyShot, Collada, FBX, DirectX, Indigo, and STL

2. Moving/Transforming and Manipulating Objects

  • Translate, Rotate, Scale objects.
  • It offers automatic alignment tools like Snap to Object and Snap to Ground.
  • Making copies and instances of objects.
  • Hide or show objects.
  • Freeze or unfreeze objects.

3. Material Management

  • Complete Material Library (Clothes, Metallic Paint, GemStones, Metals, Liquids, Rubber, Plastic, Glass, Wood, Props, Walls, Ground, Roof Tile, Granite, Leather, Lights, and Ceramic).
  • Drag-and-drop.
  • Advanced restructuring capability with scenes.
  • Same materials can be used for 3D PDF and rendering.

4. Camera Management

  • Camera options: snapshot: creates scene state from the connected camera, Capture Image: saves an image of the active view, Navigation Modes, etc.

5. Lighting Management

  • Basic Lights
  • Emitters
  • Sun Light System
  • IES

6. Creating Basic Shapes and Paths

  • Create:
    • Decals
    • 3D Texts
    • Billboards
    • Section Planes
  • Create paths:
    • Opened
    • Closed
    • Circular

7. Geometry Management

  • Various geometry tools that allow you to work with any scene element.
  • Such tools are for:
    • Break
    • Explode
    • Cut by Section Plane
    • Voxelization

8. Texture Coordinates Management

  • It gives you a tool to generate texture coordinates for models that do not have texture coordinates.
  • Take control over texture scale, offset, and rotation.

9. Creating Scene States

  • Scene States that enables you to capture different configurations for selected elements that include transformation, visibility, Camera, Material, in addition to light and environment.
  • Rendering with Scene States; you can capture multiple scene states.

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