Composer 9.1
×
Menu

Settings Group

 
 
Image Effects
 
 
SimLab Composer provides its users with image post processing capabilities, where any combination of image effects can be applied to a rendered image. In this task the Tree/Task panel will display the Render Settings for the image.
 
 
 
Vignetting
 
Reduces image brightness/saturation, at the periphery of the image compared to its center.
 
 
Gray Scale
 
This effect renders the image in gray scale.
 
 
Edges
 
This effect renders the current model with edges shown.
 
 
Blooming
 
A glow added to the rendered image. The user can change the Blur Radius, Brightness, and Opacity for this effect.
 
 
Cool, Warm and Saturation
 
These image effects can be applied by setting a delta value, and they can be applied exclusively.
 
 
 
Output Settings
 
In this dialog tab the user can select the format for the output image and its dimensions.
 
The user can also input the base file name, the output folder, and SPP to limit the rendering. The open containing folder check option will open the output folder after finishing rendering.
 
 
 
 
 
Advanced Render Settings
 
In this panel the user can set the main rendering parameters.
 
  Rendering modes: where the user can select from available types of rendering modes:
 o Fast Path Tracer.
 o MIS Path Tracer.
 o Interior Renderer.
 o Element Renderer.
 
Light Depth: Set the amount of light energy.
Specular Depth: Control the visual appearance of specular reflections. It represents the amount of specular reflectivity a surface has.
  Automatic locking Time (seconds); is the time in seconds after which the image will be locked for navigation, in case of Real Time View rendering. Setting this value to Zero will disable automatic locking.
  Number of CPU cores to be ignored; is the number of CPU cores not be used by the renderer. This is helpful when the user is working on other applications while rendering. Setting this parameter to 0 will use all cores for rendering.
Navigation speed while rendering;
 
 
 
The default values for both of Light Depth and Specular Depth (which is "3") are good and commonly used. Don't change this unless you really know what you're doing.