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SceneNode \ Management
Cast SceneNode The Cast SceneNode enables the user to change the type of a SceneNode by s...
SceneNode \ Hover
These events fire when a user points at or moves away from a scene object in VR (without grabbing...
SceneNode \ Hierarchy
Get Node Children The Get Node Children enables the user to retrieve child SceneNodes from a ...
SceneNode \ Grab
These events fire when a user picks up or lets go of a scene object in VR. Use them to react th...
SceneNode \ Assembly
These are event nodes for SimLab’s VR assembly system. Each one watches a single part and fires t...
SceneNode \ Assembly
These nodes work with a part’s assembly state in a VR assembly. In SimLab’s assembly system a par...
SceneNode \ Appearance
Is Node Visible This node checks the current visibility state of a specified 3D object with...
Scene State
Apply SceneState This node can be used to apply a scene state when an action is done in th...
Scene
Load Scene The Load Scene node is used to teleport between different scenes within your VR Ex...
Overlap
The nodes on this page are states. Each one keeps an eye on part of your scene and continuously r...
Media \ Video
Set Video File The Set Video File node allows you to dynamically attach or change the media...
Material
A material decides how a surface looks in your scene — its color, how see-through it is, and the ...
Keyboard
Adding an interactive 3D menu in VR is simple, but using the same menu on a desktop can be challe...
Execution
Branch on Expression The Branch on Expression response enables the user to evaluate an expressi...
Device / Attributes
A device attribute is a named value saved on the device the experience is running on — a PC, a ph...
Data Types\Number\ Conversion
Number To String The Number to String node enables the user to convert a numerical value to...
Data Types \ Transform
A Transform describes where something sits in the 3D scene and how it is oriented. It is made of ...
Cloud
Get Cloud Attribute The Get Cloud Attribute node enables the user to retr...
Boolean
These nodes work with true/false values — the yes/no answers your scene produces, such as whether...
Boolean
These events watch a true/false value and fire the moment it changes — so you can start somethi...