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Data Types \ String \ Expression

Dynamic Training Builder Nodes Manual Responses

Evaluate String Expression The Evaluate String Expression response enables the system to implement an expression in Lua language. Supported expressions can be found at this link. Once the response is executed, the expression result can be acquired through ...

Introduction

Dynamic Training Builder Nodes Manual

The Dynamic Training Builder represents the next-generation interaction definition system within the Training Builder, offering enhanced capabilities with more responses and events. It allows for the dynamic introduction of multiple node queries into a single ...

Running Medical VR Experiences

Medical VR Guide

SimLab Medical VR Experiences are designed to be versatile and can be run on multiple platforms, including desktop computers, PC VR headsets, standalone VR headsets, and mobile devices. To get started, simply install the free SimLab VR Viewer on the platform o...

Requesting Trial

Medical VR Guide

Welcome to our comprehensive guide designed to help you navigate the process of requesting trials, purchasing, and running our VR Medical Experiences. Whether you're exploring our cutting-edge simulations for the first time or looking to integrate them into yo...

Purchasing Medical VR Experiences

Medical VR Guide

Medical VR Experiences on the SimLab Store are available for both personal and institutional use. The listed prices on the store apply to personal use, allowing one user per purchase to access the VR Experience. However, institutions and businesses interested ...

Interactions and Navigation

Medical VR Guide

Becoming familiar with SimLab VR Viewer controls If you're unfamiliar with the navigation and interaction controls in Desktop Mode or VR Mode, simply click on the SimLab Models tab and select the "1st Desktop Tutorial" or "1st VR Tutorial" experiences. These ...

Execution

Dynamic Training Builder Nodes Manual Responses

Branch on Expression The Branch on Expression response enables the user to evaluate an expression with the possible outputs of True or False each time the event connected to it is triggered. Once the response is executed, the result of the evaluation can be ...

SceneNode \ Transform \ Location

Dynamic Training Builder Nodes Manual Responses

Get Node Visual Location The Get Node Visual Location node enables the system to retrieve the exact X, Y, and Z coordinates of a SceneNode based on its absolute visual representation in the 3D scene. Unlike standard location nodes that calculate posit...

User \ Transform

Dynamic Training Builder Nodes Manual Responses

Get User Rotation The Get User Rotation response enables the user to get the values of the User's head rotation, and allows them to store the values of the Pitch, Yaw and Roll and the results can be acquired through their output ports. Example ...

Watch Boolean Expression

Dynamic Training Builder Nodes Manual States

Watch Boolean Expression The Watch Boolean Expression node enables the user to check the value of specific variable(s) with OnTrue/OnFalse ports to execute responses or Output Boolean port that is compatible with event nodes. Examples In this e...

User \ Controller

Dynamic Training Builder Nodes Manual Responses

Attach To Hand The Attach to Hand node enables the user to attach objects to specific parts of the hand in a VR environment by selecting the desired hand part. This node allows for precise placement of objects, such as tools or items, enhancing i...

SceneNode \ Management

Dynamic Training Builder Nodes Manual Responses

Cast SceneNode The Cast SceneNode enables the user to change the type of a SceneNode by selecting a typeInfo from the list, such as sound, 3D object, video, gadget, or camera. This node identifies the assigned SceneNode as the chosen type, allowing it ...

Controller

Dynamic Training Builder Nodes Manual Events

Grip Pressed The Grip Pressed node enables the user to detect when the VR controller's grip is pressed. By connecting a response to this node, the specified action is executed each time the grip is pressed, allowing for interactive controls within the ...

User \ Attributes

Dynamic Training Builder Nodes Manual Responses

Every user in your experience can carry extra pieces of information called attributes — small named values you attach to a user and read back later. Attributes can also be grouped into named categories, which lets one user keep separate attributes that share a...

User \ Gadget

Dynamic Training Builder Nodes Manual Responses

Equip To User The Equip to User Node enables the user to equip or unequip gadgets, adjacent objects, or HUD elements to the user within the VR environment. This node enhances interactivity by enabling users to interact directly with various items and int...

Resource

Dynamic Training Builder Nodes Manual Responses

Delete Resource The Delete Resource node enables the system to remove specific resources currently stored in the SimLab File Vault. This node simply requires the exact "FileName" of the target file as an input to execute the deletion. It outputs a "Suc...

Sources

Dynamic Training Builder Nodes Manual

Expression Expressions are used to generated values that can be used to trigger events throughtout the interactive VR experiences. They allow users to define logic related to interactions and can be categorized into Main Sources and Template Sources. For...

User \ Point To Object

Dynamic Training Builder Nodes Manual Responses

Point To Object The Point To Node enables the user to be guided to the location of a specific place or object within the scene. When this node is activated, an arrow is displayed, pointing to the location of the assigned SceneNode within the VR environme...