SceneNode \ Appearance
Is Node Visible
This node checks the current visibility state of a specified 3D object within the VR Viewer. It evaluates whether the targeted object is currently rendered (shown) or hidden in the scene, and outputs this status as a boolean value (True or False).
Example:
In this example, triggering the "Assembly" object prompts the system to check if the "Gear" node is currently visible. If the gear is visible, the True branch executes, setting the gear to glow and playing a "Remove Gear" animation sequence. However, if the gear is already hidden, the False branch executes instead, displaying a "Help Panel" to the user.
Get Node Material
Finds out which material is currently applied to a 3D object in your scene.
What it does
Point this node at a 3D object and it hands you back the material that is currently on it — the look that gives the object its color, texture, shininess, and so on. You can then pass that material to another object, inspect it, or change it elsewhere in your script.
This only reads the object’s material; it doesn’t change the object or its appearance in any way. The same object comes straight back out so you can keep wiring more steps from it.
Inputs
Outputs
Example
Car Body
SceneNode output
Car Body (unchanged)
Material output
Red Glossy Paint
Tips
Set Node Glow State
Turns a glowing highlight on or off for an object in your scene.
What it does
This node takes an object from your scene and switches its glow effect on or off. Use it to make something stand out — for example, lighting up the part a trainee needs to pick up next, or highlighting a button they should press.
It only changes whether the glow is showing; nothing else about the object is altered. The same object is handed straight back out so you can keep wiring more actions onto it.
Inputs
true to turn the glow on, or false to turn it off. Defaults to true if you leave it unconnected.
Outputs
true or false), passed along.
Example
Wrench object the trainee needs to find next
Glow input
true
SceneNode output
The same Wrench object, now glowing
Glow output
true
Tips
false.
Because the object comes straight back out, you can chain another action right after — for example, glow it and then play a sound.
Set Node Material
Gives a scene object a new look by applying a material to it.
What it does
This node takes one of your scene objects and a material, and puts that material onto the object — changing how it looks (its color, texture, shininess, and so on). For example, you could switch a part from a plain gray finish to a glossy red one.
The object itself is the same object as before — only its appearance changes. The node hands the object and the material straight back out, so you can keep wiring more steps from either of them.
Inputs
Outputs
Example
Car_Body
Material input
Glossy_Red
SceneNode output
Car_Body — now showing the glossy red finish, ready to wire into the next step
Tips
Show/Hide
Shows or hides a scene node, so you can make objects appear and disappear during your scene.
What it does
Give this node a scene node and a true/false value. When set to true, the node becomes visible; when set to false, it is hidden from view. This is handy for revealing a part once a step is reached, or hiding a finished assembly to clear the workspace.
Hiding a node only changes whether it can be seen — the object itself stays in your scene, keeps its position, and can be shown again at any time. The same scene node comes straight back out so you can keep wiring more actions from it.
Inputs
true to make the object visible, or false to hide it.
Outputs
Example
Warning_Light
Show input
true — the warning light appears to alert the trainee
SceneNode output
Warning_Light, passed straight back so you can move or color it next
Tips
false; to bring it back, run the node again with true.
A hidden object is only invisible — it is still in your scene and keeps its place, so showing it again puts it right back where it was.

