User
User Entered Node
The User Enter Node event node continuously monitors the physical boundaries of a specific 3D object and activates the moment a user's avatar collides with or enters its volume. While enabled, it passes forward a reference to the specific User involved before continuing the logic flow. This functionality applies to all participants within multiplayer VR collaboration scenes.
User Exited Node
The User Exited Node event node tracks the physical boundaries of a specific 3D object and activates the exact moment a user's avatar stops colliding with or fully exits its volume. While enabled, the node watches the targeted SceneNode and triggers its output as soon as the user completely separates from the object, passing forward a reference to the specific User who left before continuing the execution logic. And like User Enter Node, it also applies to all participants within multiplayer VR collaboration scenes.
User Joined
Runs part of your scene whenever someone new joins your shared collaborative session.
What it does
When several people share the same VR/3D session, this node watches for new arrivals. Each time another person joins, the node fires on its own — you don’t need to trigger it from anywhere. It also hands you the person who just joined, so you can greet them, show them a welcome message, or update a list of who’s present.
The node only reacts to people joining; it doesn’t change anything about the session or the new arrival on its own. Whatever happens next is up to the steps you wire after it.
Inputs
Outputs
Example
true — keep listening for new arrivals throughout the session
Execute output
Fires when a new person joins; wire it to a step that shows a “Welcome!” pop-up
User output
The person who joined — for example <alice>
Tips
On QR Detected
Reacts the moment a QR code is spotted by the camera, and hands you the text stored inside it.
What it does
This node watches for QR codes in the scene’s view. As soon as one is detected, the node fires on its own — you don’t need to trigger it from another node. It then gives you the text that was encoded in the QR code, so you can react to it however you like (open a door, show a message, jump to another part of your training, and so on).
It keeps listening as long as it is switched on, firing again each time a QR code is read. It only reports what the code contains — it doesn’t change anything by itself.
Inputs
true the node is actively watching for QR codes; set it to false to turn the event off so it stops reacting.
Outputs
Example
true
Message output
Station-04
Tips
false once you no longer need to scan, so the node stops reacting to stray codes in view.
The User Exited Node event node tracks the physical boundaries of a specific 3D object and activates the exact moment a user's avatar stops colliding with or fully exits its volume. While enabled, the node watches the targeted SceneNode and triggers its output as soon as the user completely separates from the object, passing forward a reference to the specific User who left before continuing the execution logic. And like User Enter Node, it also applies to all participants within multiplayer VR collaboration scenes.

