User
Show Mouse Cursor
The Show Mouse Cursor node explicitly controls the visibility and functionality of the user's mouse pointer within the VR Viewer. When activated, the node checks the boolean Enable input for the specified User. Setting it to True displays the cursor on-screen, allowing the user to freely move it and click to interact with objects utilizing Node Triggered events. It is important to note that while this cursor mode is active, standard navigation is suspended—the user cannot walk or rotate their camera view until the node is activated again with the Enable input set to False, which hides the cursor and restores normal movement.
The Show Mouse Cursor mode is used for desktop/PC version of VR Viewer
Enable Gamepad Navigation
What it does
When you switch this on, the chosen user can use a connected gamepad to navigate the scene. Switch it off and gamepad navigation is turned off again for that user. You decide whether this applies just to the host or to everyone in the session.
The node only changes the gamepad setting for the user you pick — it doesn’t affect anything else about the scene. It also passes the same user and the on/off value straight through, so you can carry on with more steps right after it.
Inputs
Outputs
Example
All Users
Enable input
true
User output
The same user, ready for the next step
Enable output
true
Tips
Start QR Detection
Turns on QR code scanning for a participant so the scene can react when they point their view or device at a QR code.
What it does
When this node fires, the chosen participant starts looking for QR codes. From that moment on, whenever they aim at a QR code it can be picked up and used elsewhere in your scene. You can also choose whether an on-screen scanning panel appears to guide them, or whether detection happens quietly in the background.
This only switches scanning on — it doesn’t change the participant or the scene in any other way. The same participant is passed straight back out so you can connect more participant-related nodes after it.
Inputs
true to show the on-screen scanning panel that guides the participant, or false to scan quietly in the background. Defaults to true.
Outputs
Example
Host Only
Show UI? input
true
User output
The same participant, ready to pass on to the next node
Tips
false when you want scanning to feel seamless — for example, automatically recognizing a code the participant walks up to without a panel popping up.
This node only starts scanning. Use a matching stop node when you want the participant to stop looking for QR codes.
Stop QR Detection
Turns off QR code scanning for a participant, so the app stops looking for QR codes through their headset or device camera.
What it does
When you start QR detection, the chosen participant’s view keeps watching for QR codes in the real world around them. This node switches that watching back off. Once it runs, the app no longer scans for QR codes for that person, which is handy after they’ve scanned the code you needed, or when a part of your scene that relied on scanning is finished.
You pick who it applies to with the User input — just the host, or everyone. It only stops the scanning; it doesn’t undo anything that was already detected, and it has no effect if scanning wasn’t running for that participant. The same participant is passed straight through the User output, so you can carry on with more steps for that person.
Inputs
Outputs
Example
Host Only
User output
The same participant, ready for the next user node
