Objects Menu
Step 1: Object Selection & Activation
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Add Objects: Select an object in your scene and click the Plus (+) button in the left-hand list.
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Activation Mode: Use the dropdown at the top to choose how the menu appears in VR:
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Trigger: The menu appears when the user clicks the object.
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Hover: The menu appears simply by looking at or pointing toward the object.
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Step 2: Creating Menu Tabs
You can organize your menu into different tabs. Click the Add (+) icon next to the tab section to choose from three types:
1. Scene States Tab
2. Animation Sequences Tab
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Identical to the Scene States tab, but you drag and drop Animation Sequences from your library. This allows users to trigger specific object animations directly from the menu.
3. Training Builder Actions Tab
This tab is for custom logic. Each "Action" you create is assigned a Training Builder ID.
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Manual Setup: Use events like
Dynamic Menu Item Triggered (Node + ID)to trigger responses. Note that IDs are unique to each object (e.g., "Chair 1" can have an "Action 1" that is different from "Table 1's" "Action 1"). -
Native Setup (Shortcut): Click the Training Builder Icon next to the Action ID. SimLab will automatically open the Training Builder, create the correct event, attach the object, and fill in the ID for you.
Step 3: Visual Customization (Settings)
Click the Settings button at the top left to define the look of your menu:
Step 4: Applying Changes
Summary Table: Menu Types
| Tab Type | Input Method | Best Use Case |
| Scene States | Drag & Drop | Changing materials, colors, or layout options. |
| Animations | Drag & Drop | Opening drawers, operating machinery, or moving parts. |
| TB Actions | Training Builder IDs | Custom logic, complex interactions, or sound effects. |