SimLab VR Studio is able to Import Rigid and flexible (Joints-based rigged) bodies animations as well as create animation for objects in the animation timeline through several tools.
To access the Animation timline, open the Animation Tab in the library panel at the bottom of SimLab VR Studio.
Animation Timeline User Interface
1. Animation Keyframes Creation tools
Auto Key
When toggled, any change in transformation for objects is recorded as a keyfram automatically when the current key frame is other than 0.
Capture object keyframe
Captures a keyframe with the selected object's transformation at it's current state.
Capture camera keyframe
Captures a keyframe for the active camera's transformation and view.
Show Object
Toggles on the visibility of the selected object during animation.
Hide Object
Toggles off the visibility of the selected object during animation.
Director Record
Captures the camera's live movement in the scene as a sequence of keyframes along the animation range.
2. Keyframes Management tools
Go to previous keyframe
Moves the current time slider to the previous keyframe.
Go to next keyframe
Moves the current time slider to the next keyframe.
Select all keyframes
Selects all keyframes and generated animations in the timeline.
Group keyframes
Group selected keyframes into a single group element.
Break Group
Breaks a group into keyframes.
Move keyframe
Moves the selected keyframes to a specific frame.
Copy keyframe
Copies and moves the selected keyframe to a specific frame.
Delete selected keyframe
Deletes the selected keyframes from the timeline.
Delete all
Deletes all keyframes from the timeline.
3. Animation Sequences tools
Create Animation Sequence
Converts the selected keyframes in the timeline to an Animation Sequence.
Show Animation Sequences list
Displays a list of all Animation Sequences where you can edit, modify their group or delete them.
4. Generate Animation tools
Round Table
Creates an animation where an Object revolves up to 360 degrees around its center.
Follow Path
Animates an object a long a path.
Wheel Animation
Creates a wheel animation of an object around a center point while determining the number of revolutions.
Round Table
Creates an animation where a Camera revolves up to 360 degrees around it's center point of view.
Helical
Creates an animation where a Camera revolves up to 360 degrees around it's center point of view while decending downwards.
5. Capture Video
Render View in VR
Renders an animated camera as a sequence of images using the SimLab VR Viewer.
Open Movie Maker
Opens the Movie Maker, where you can compile a sequences of images into a single video file.
6. Navigation Control
Go to first frame
Moves the current time slider to the first frame in the animation range.
Backward Play
Plays the animation in the timeline in reverse.
Play
Plays the animation in the timeline.
Go to last frame
Moves the current time slider to the last frame in the animation range.
Scale timeline
Scales up and translates all they keyframes in the timeline.
Start of Animation Range
Sets the start of the animation range by being dragged to a specific frame or by double clicking and entering the value numerically.
Current Time Slider
Sets the current time in the animation timeline by being dragged to a specific frame or by double clicking and entering the value numerically.
End of Animation Range
Sets the end of the animation range by being dragged to a specific frame or by double clicking and entering the value numerically.
Animation Creation
To create Animation in Simlab VR studio there are two methods that can be followed depending on the type of animation you want to create, you can either manually create the animation by transforming objects and capturing keyframes, or you can use object and camera tools to generate procedural animation such as wheel and path animation.
Watch this tutorial to learn more about animation in SimLab VR Studio
1. Animation through Capturing keyframes
If the auto key button is toggled, all you need to do to animate an object is to move the current time indicator/slider to a frame other than 0, then move, rotate or scale the object (change its transformation) and 2 key frames will be created, a key frame at frame 0 to store its initial transformation, and the second key at the current time to store the new transfromation.
when playing the animation, an ainterpolation between the 2 keyframes will be automatically created and the object will transform from its initial state to the new state.
In this example, the car object was selected, and the current time slider was moved to frame 30, then the car was moved 2 meters, so 2 keyframes were created at frame 0 and frame 30 to denote the animation of the car
In addition to the standard transformation animation, there are other attributes or elements you can animate, each with a different keyframe type representing it in the timeline.
Transformation Keyframe
Created when an object has a change of transformation ( rotation, location, scale) along the timline.
Visibility Keyframe
Created when an object has a change of visibility along the timeline using the "show and hide object in animation" buttons
Light Keyframe
Created when a light has one or more attributes ( Color, power, Cone angle, etc) changes a long the time line.
Material Keyframe
Created when a material attribute (texture, color, reflection, etc) changes along the timeline.
Camera Keyframe
Created when a camera has a change of transformation ( position, target) along the timline, either through capturing or using the director record tool.