Animation
SimLab VR Studio is able to Import Rigid and flexible (Joints-based rigged) bodies animations as well as create animation for objects in the animation timeline through several tools.
To access the Animation timline, open the Animation Tab in the library panel at the bottom of SimLab VR Studio.
Animation Timeline User Interface
1. Animation Keyframes Creation tools
2. Keyframes Management tools
3. Animation Sequences tools
4. Generate Animation tools
5. Capture Video
Animation Creation
To create Animation in Simlab VR studio there are two methods that can be followed depending on the type of animation you want to create, you can either manually create the animation by transforming objects and capturing keyframes, or you can use object and camera tools to generate procedural animation such as wheel and path animation.
Watch this tutorial to learn more about animation in SimLab VR Studio
1. Animation through Capturing keyframes
If the auto key button is toggled, all you need to do to animate an object is to move the current time indicator/slider to a frame other than 0, then move, rotate or scale the object (change its transformation) and 2 key frames will be created, a key frame at frame 0 to store its initial transformation, and the second key at the current time to store the new transfromation.
when playing the animation, an ainterpolation between the 2 keyframes will be automatically created and the object will transform from its initial state to the new state.
In this example, the car object was selected, and the current time slider was moved to frame 30, then the car was moved 2 meters, so 2 keyframes were created at frame 0 and frame 30 to denote the animation of the car
In addition to the standard transformation animation, there are other attributes or elements you can animate, each with a different keyframe type representing it in the timeline.
Transformation Keyframe
Created when an object has a change of transformation ( rotation, location, scale) along the timline.
Visibility Keyframe
Created when an object has a change of visibility along the timeline using the "show and hide object in animation" buttons
Light Keyframe
Created when a light has one or more attributes ( Color, power, Cone angle, etc) changes a long the time line.
Material Keyframe
Created when a material attribute (texture, color, reflection, etc) changes along the timeline.
Camera Keyframe
Created when a camera has a change of transformation ( position, target) along the timline, either through capturing or using the director record tool.
2. Automatic Camera and Object Animation

































