Advanced Search
Search Results
365 total results found
Gamepad Integration
The Gamepad Integration addon bridges the gap between standard game controllers (Xbox, PS4/PS5, etc.) and your SimLab Composer VR experience. This allows users to navigate or interact with the scene using a familiar gamepad instead of traditional VR controller...
Objects Menu
The Objects Menu addon is a powerful automation tool that creates fully functional, interactive 3D menus for specific objects in VR. Instead of manually building UI panels, you define the content and style, and SimLab Composer generates the menu and its intera...
Groups Menu
The Groups Menu addon is built for high-efficiency VR development. While the Objects Menu creates a custom menu for a single item, the Groups Menu allows you to create one standardized menu structure that applies to multiple objects at once. The Concept: Batc...
MR Spatial Sync
The Spatial Sync add-on for SimLab Composer allows you to perfectly align your virtual 3D content with your real-world physical space. This is essential for Mixed Reality (MR) experiences, where a full virtual interior (like a new kitchen layout) needs to sit ...
Add-ons Manager
The Add-ons Manager serves as the central hub for extending the capabilities of SimLab Composer. It allows you to discover, install, and manage extra tools—like the CSV Attribute Manager or Gamepad Integration—to customize your workflow. Accessing the Manag...
AI Agent
AI Agent Start Talk The AI Agent Start Talk node activates the exact moment an assigned AI Agent begins delivering its response. AI Agent End Talk The AI Agent End Talk node activates as soon as the assigned AI Agent finishes delivering its re...
Integration
Open External Connection SimLab Composer 14 introduces WebSocket support, enabling seamless integration with external systems allowing it to work with external hardware, co-simulation engines, and websites, unlocking numerous possibilities. The WebSocket ...
Media \ Dynamic Menu
Set Dynamic Menu Visibility The Set Dynamic Menu Visibility node controls whether dynamic menus (specifically used with the Objects Menu and Group Menus add-ons) are shown or hidden during a VR experience, using a boolean toggle where True displays the m...
Media \ Video
Set Video File The Set Video File node allows you to dynamically attach or change the media source of a specific Video Node within your scene. By assigning the target Video Node and inputting the exact FileName of your desired video (such as an .mp4), th...
Execution
Custom Event This event is activated manually by the user. It's useful when you want multiple different paths or actions to lead to the same response. To set it up, use the Trigger Custom Event response and assign it a unique ID (e.g., path1). You can pl...
SceneNode \ Snapping
Can Snap Node The Can Snap Node checks whether a specific SceneNode is currently within the eligible snapping range of another object. This node evaluates the spatial relationship between objects and outputs a "Possible" boolean to confirm if a snap can oc...
Snapping
Node Ready To Snap The Node Ready to Snap event node activates the exact moment a designated SceneNode enters the valid snapping range of an eligible target. This node is highly useful for triggering immediate visual or audio feedback—such as highlighti...
SceneNode \ Dynamic Menu
Dynamic Menu Item Triggered The Dynamic Menu Item Triggered event node acts as a universal listener, activating the moment a user interacts with any dynamic menu button within the VR scene. Upon execution, it outputs the specific SceneNode the menu is a...
Media \ Sound
Record Sound The Record Sound node initiates an audio recording session within the VR experience. This node utilizes a User dropdown parameter to determine whether the system captures microphone audio exclusively from the host or from all participating u...
Scene Node \ Overlap
Node Entered Node The Node Enter Node event is triggered when Scene Node A enters Scene Node B. Both nodes can be any nodes in the assembly tree — for example, Node A could be a screwdriver and Node B could be a screw. Node Exited Node The Node Exc...
SceneNode \ Hierarchy
Get Node Children The Get Node Children enables the user to retrieve child SceneNodes from a specified parent node within the hierarchy in the scene browser. This function allows users to access the children of a parent node in the VR environment, facilita...
Material \ Texture
Set Texture From File This node replaces the current texture of a specified material with a 2D image file stored in your Resource Management system. By inputting the exact file name, you can dynamically update the visual appearance of any object using that...
SceneNode \ Appearance
Is Node Visible This node checks the current visibility state of a specified 3D object within the VR Viewer. It evaluates whether the targeted object is currently rendered (shown) or hidden in the scene, and outputs this status as a boolean value (True o...