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365 total results found

Material

Dynamic Training Builder Nodes Manual Responses

A material decides how a surface looks in your scene — its color, how see-through it is, and the image (called a texture) painted across it. The nodes on this page let your scene read and change those looks while it is running: fade an object out, recolor a wa...

SceneNode \ Query

Dynamic Training Builder Nodes Manual Events

Node Added to Query   The Node Added to Query event node constantly monitors the scene and triggers its Execute output whenever a 3D object's attributes are modified to match the specific conditions defined by a connected Scene Node Query. By plugging a q...

SceneNode \ Attributes

Dynamic Training Builder Nodes Manual Events

These event nodes watch an object and fire automatically the moment one of its attributes changes — so you can react when an attribute is added, edited, or removed without having to keep checking for it yourself. They pair naturally with the Set Node Attribute...

User \ Set Mode

Dynamic Training Builder Nodes Manual Responses

Set Interaction Mode The Set Interaction Mode node dynamically changes how participants engage with the VR environment. When activated, the node evaluates the targeted User input—which can be configured for either "Host Only" or "All Users" and immediate...

SceneNode \ Grab

Dynamic Training Builder Nodes Manual Responses

Ignore grabbing The Ignore Grabbing node explicitly prevents a specific 3D object from being picked up or interacted with by the user's hands during the VR experience. When activated, the node disables the grabbable state of the targeted SceneNode if set...

User

Dynamic Training Builder Nodes Manual Responses

Show Mouse Cursor The Show Mouse Cursor node explicitly controls the visibility and functionality of the user's mouse pointer within the VR Viewer. When activated, the node checks the boolean Enable input for the specified User. Setting it to True displa...

SceneNode \ Transform

Dynamic Training Builder Nodes Manual Responses

Get Node Transform The Get Node Transform node retrieves the complete spatial data—including the exact location, rotation, and scale values—of a specific 3D object in the scene. When activated, the node takes the targeted SceneNode input, extracts its cu...

User

Dynamic Training Builder Nodes Manual Events

User Entered Node The User Enter Node event node continuously monitors the physical boundaries of a specific 3D object and activates the moment a user's avatar collides with or enters its volume. While enabled, it passes forward a reference to the spec...

SceneNode \ Curve

Dynamic Training Builder Nodes Manual Responses

The Curve nodes let you draw and control 3D lines directly inside the VR scene. A curve is a single line that runs through a series of points you place in 3D space, which makes it ideal for things like paths, routes, connectors, graphs, and live data visualiza...

Data Types \ Json \ JsonArray

Dynamic Training Builder Nodes Manual Responses

A JSON array is an ordered list of items — for example ["apple", "cherry", "banana"]. The nodes on this page let you build arrays, add to them, read items back out, inspect them, and turn them into plain text you can store, send, or print. What's on this page...

Data Types \ Json \ JsonObject

Dynamic Training Builder Nodes Manual Responses

A JSON object is a collection of named fields — for example {"name": "Sam", "age": 42}. Each field has a name (sometimes called a key) and a value. The nodes on this page let you build objects, set or read fields by name, inspect them, and turn them into plain...

Data Types \ Transform

Dynamic Training Builder Nodes Manual Responses

A Transform describes where something sits in the 3D scene and how it is oriented. It is made of three parts: a position (called translation), a rotation (which way it is turned), and a scale (how large it is). The nodes on this page convert a Transform to and...

Call JS Function

Dynamic Training Builder Nodes Manual Interactive GLTF Responses

Call JS Function The Call JS Function node enables the execution of custom JavaScript functions in the generated Interactive WebGL HTML file after exporting a scene. The following steps explain how to configure and use this node: Add these nodes to the in...

Device / Attributes

Dynamic Training Builder Nodes Manual Responses

A device attribute is a named value saved on the device the experience is running on — a PC, a phone or tablet, a standalone VR headset, and so on. You give each value a name (for example language) and store a piece of text under it. These values belong to the...

Color

Dynamic Training Builder Nodes Manual Sources

The Color node gives you a single color value that you can feed into any other node that needs a color. What it does This node provides a color you pick yourself. The node shows the color as a small swatch you can click to open a color picker — a color whe...

Boolean

Dynamic Training Builder Nodes Manual States

These nodes work with true/false values — the yes/no answers your scene produces, such as whether a door is open, a switch is on, or a trainee is standing in the right place. An operator takes one or two of these true/false values and works out a new one, so y...

Assembly

Dynamic Training Builder Nodes Manual States

The nodes on this page report on SimLab’s VR assembly system. They are states: each one keeps an eye on a single part and continuously reports a simple true/false answer about where that part is in the assembly — for example “is it this part’s turn to be put o...

Overlap

Dynamic Training Builder Nodes Manual States

The nodes on this page are states. Each one keeps an eye on part of your scene and continuously reports a simple true/false answer about it — for example “are these two objects touching?” or “is the viewer standing inside this area?” A state is not an action y...