Texture Baking

  • Texture Baking, or Rendering to Texture, allows you to create texture maps based on an object's appearance in the rendered scene. The textures are then baked into the object via mapping.
  • It is a process to calculate environmental information (lights, shadows, etc.) and rendering that information as a texture for more realistic looking.
  • Rendering algorithms are used in SimLab Composer to simulate shading, shadows and bumps on the surface (or texture) of a 3D object.
  • In other words, baked textures are those that have the highlights, shadows, and shading built into the texture.

Texture Baking

Video Demonstration

This tutorial show how texture baking , or "Rendering to Texture" can be done through SimLab Composer in Action.


This is a quick tutorial that shows users how texture baking is easy, Learn the basics of baking texture maps using the Texture Baking workbench of SimLab Composer 7.


Integration with other CAD Apps*

List of the most popular applications that can integrate with SimLab Composer and utilize this great feature. Click or tap over any of the following icons to start streaming quick video tutorials related to the selected application.

Compare and Realize the Difference

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Download PDF Samples

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  • It is used to display textured object rapidly on 3D devices, such as graphics display cards.
  • Realistic looking objects in 3D PDF, WebGL, and mobile/tablet devices as if they are being rendered in Real-Time.
  • Great add-on for the sharing features of SimLab Composer.
  • Photo-realistic navigation for 3D scenes.

  • Realistic looking models in 3D PDF and WebGL, and phone/tablet devices.
  • Great looking objects in CAD Viewer.
  • Demonstrating baked scenes in Exhibition Mode (Expo workbench).

  • Smart Bake: Easy and smart baking algorithm.
  • Hide and show baked texture by one mouse-click.
  • Advanced Baking for having full control over all baking settings, such as normal.
  • Fast or top-quality presets for geometry processing.
  • Dynamic allocation for Texture Sizes.